Dr. Peter Venkman (
neverstudied) wrote2010-12-11 03:16 am
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DEERINGTON | House Details (under construction)
642 Griggs Road
These houses are in sore need of loving. They are on the very outskirts of Deerington up north where no one really seems to want to go. They are mostly behind the abandoned fire house, but some are scattered out by the hotel. They all look abandoned, many of them with overgrown yards and vines crawling over their sides. The insides are functional, but the electricity is shoddy and a lot of the pipes leak. Talk about some serious fixer-uppers. They're the lowest grade living in the entire town, and they are also some of the most unsettling. People have said that they have seen faces staring at them from the corner of the room out of the corner of their eye, but when they look, no one is there. Sometimes footsteps can even be heard throughout the homes. They could probably look like something beautiful if someone ever bothered with them, but well...That's a lot of work. A lot. Because of their state, most Townspeople and others stay away from these homes. This leaves the place a bit of a safe haven for the Wastes. Sometimes the Wastes have been known to squat in some of the empty homes, but they never break into character homes. Even if they can sometimes be found in their yards digging through their trash...

The first time Venkman explored this place- once he realized it's not some abandoned haunted shithole and he was not waking up after getting knocked in the head a few too many times in a bust- he had horrible flashbacks of the day they bought the firehouse. Of course, the firehouse eventually wound up looking pretty good... After months of hard labor and a lot of money... And of course, no matter what, Ray thinks it's wonderful, so moving's out of the picture.
Goddamnit, Ray.
The house is just as dilapidated and sad looking on the inside as it is on the outside. Every step creaks the rotting floorboards ominously, every door-hinge shrieks and begs to be oiled. In cold weather, the radiators hiss and tremble violently throughout the night as they work to desperately keep the house at least lukewarm. If you listen closely, the hiss of the radiator can almost sound like whispers- snippets of almost-words drowned out by the groan of the house settling.
Many of the rooms seem to have little haunts attached to them- bizarre, unexplained events that don't do much more than mildly inconvenience someone. For example, cobwebs and dust will occasionally appear on regularly used objects, such as a bed that was just slept in or a mug of fresh coffee, as if they haven't been touched in years. This will invariably lead to Venkman nearly swallowing a spider that appeared, web and all, in his coffee. The dust-and-cobwebs effect will never extend to the Blessings Baskets or their contents.
Reports of faces and footsteps and the like are not an exaggeration, though neither really freak the Ghostbusters out, if they even attribute them to not-Slimer ghosts in the first place. At worst, they're annoyed. Like, "bang the handle of a broom on the ceiling while yelling at the attic ghosts to keep it down, some of us are trying to sleep, as if you're an old man in an apartment and a college party is in full swing in the apartment above you" annoyed.
At the moment, the house is full of empty space, beyond initial furnishings. The Ghostbusters haven't been here for long, after all. That means there's a lot of empty rooms and rooms that neither of them have any reason to go into. Inevitably, those are the rooms where most of the thumping and footsteps and other such things are concentrated. On the rare occasion someone does enter a room that's usually closed or otherwise left alone, a chill will go up the person's spine and they'll shiver violently for a minute or two.
At some point, the rotting wood on the second floor will finally give out and there'll be a massive, gaping hole in the first floor ceiling. Ray will insist on installing a firepole. Venkman will adamantly refuse to get a firepole. Within a week, there'll be a firepole in the house. It will be the most structurally sound and well maintained object in the entire place.
Number of Bedrooms: 3
Number of Bathrooms: 3
Number of Floors: Two floors with a basement and attic.
Utilities/Other included in home: Character beds, washer and dryer, kitchen utilities, 1 car garage, and large yards both front and back.
Residents: Dr. Raymond Stantz, Dr. Peter Venkman, and Slimer.

[Photos used throughout this post aren't necessarily 100% accurate to the appearance of the home, just give off the right Aesthetic[tm] OR visually elaborate on something conveyed in the text.]
INTERIOR - GENERAL
The first floor hallway is claustrophobic, with barely enough space for a full grown man to comfortably walk; it feels like the walls are closing in on you. The hallway connects the living room to the kitchen, with doors leading to the first floor bathroom and guest bedroom.
The staircase to the basement is, inexplicably, located inside the first floor bathroom. It's accessible via trapdoor. No one enjoys this.
There's a weird alcove(?) on the second floor by the staircase, inaccessible without clambering on the banisters. The second floor hallway splinters on either side of from staircase.
Left side leads to master bedroom, connected bathroom, and currently unused spare room (speculated to have been a nursery); right side leads to remaining bedroom and bathroom(not connected), and currently unused spare room (speculated to have previously been an office).
Attic accessible via pull-down ladder and door; ladder is wobbly and placed dangerously close to the main staircase. It would be very easy to fall while climbing up and down from the attic, and you would probably land on the first floor. Try not to think about it.